MISSION TO EARTH
YOU CAN RIGHT CLICK DRAG TO MOVE THE CAMERA. YOU CAN RESIZE THE CODE EDITOR BY DRAGGING ITS EDGE
Language Reference
Examples
x = 3 y = x + 1 direction = Vector2(x, y) distance = direction.length()
i = 0 while i < 10: say(i) i = i + 1
Built-in variables
position # Robots position in world space rotation # Robots heading in degrees target # Targets position in world space
Built-in functions
# ------------------------------- drive(distance) turn(degrees) turnRad(radians) on web, turn_rad(radians) on windows... oops say(message) # ------------------------------- abs(value) sqrt(value) pow(value, power) # ------------------------------- max(a, b) min(a, b) clamp(value, min, max) # ------------------------------- sin(radians) cos(radians) tan(radians) # ------------------------------- asin(value) acos(value) atan(value) # ------------------------------- deg_to_rad(degrees) rad_to_deg(radians) # ------------------------------- randf() randf_range(min, max) # ------------------------------- Vector2.abs() Vector2.angle() Vector2.normalized() Vector2.length() # ------------------------------- Vector2.direction_to(Vector2) Vector2.distance_to(Vector2) Vector2.angle_to(Vector2) # Angle between two directions Vector2.angle_to_point(Vector2) # Bearing between two points # -------------------------------
Flow control
if CONDITION: # Do this if condition met else: # Do this if condition not met
while CONDITION: # Do this while condition met
Credits
3D models and sound effects from Kenney.nl
"Space Jazz" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Status | Released |
Platforms | HTML5 |
Author | HintOfLime |
Genre | Puzzle |
Made with | Godot |
Tags | Aliens, Game Maker's Toolkit Jam, Retro, Robots, Space |
Comments
Log in with itch.io to leave a comment.
This guy posted the greatest Godot dither shader I've ever seen on Reddit and completely disappeared from the internet.
I beat it. idk how I did it, but I did it.